
The system works well, except for the thumbnail, which shows all pins, regardless of hidden status. Perhaps they need to find a map first, or talk to an NPC before they can figure out the location. See, you can hide the existence of pins from players. This is all well and good except for one thing, hidden pins. So if you happen to have Campaign Cartographer or another similar map creation package, you can easily expand your options.Ī word of caution for would-be GMs – The first map in your list is the map that will be shown as the thumbnail for the campaign. They give a small but decent selection of maps to choose from, but you can import in any image off your machine. This is also where you place pins on the map to indicate to players where they can go. All you do in this mode is setup the over-world maps you’ll show to players to give them an idea of where they are. The Overview Map mode is the simplest of the modes.

With that, there are three main modes the GM can be in: Overview Map, Vignette, and Game Field. Now enough of that negativity, what can we do with this thing? Quite a lot it turns out, as long as the GM and the players understand the key point of “the GM mode is for when you want a highly curated adventure, much like a traditional tabletop game.” Really can’t stress that enough. You can create a pretty sweet axe though. The answer to these questions is usually: “Go into the Editor and export it.” This has led to forum post after forum post of would-be GMs not understanding why they can’t do X, or why feature Z isn’t there. Even worse for the GM Mode, there is nothing in the game itself that even hints at the existence of the Editor. However, I have no forgiveness for the state of the documentation.

Now I want to make one thing clear: I love this GM Mode/Editor combination they have, and with continued updates and few quality of life improvements, this editor has the chance to be known as one of the greats.

The problem is documentation, as in there is none on this process. Use the GM Mode for running games, and use the Editor to create custom content.
#DIVINITY ORIGINAL SIN 2 MODES CRACK#
You want a new, well, anything? Crack open the Editor and get to exporting. While you don’t have to use the Editor, not doing so will saddle you with the aforementioned restrictions. See, there’s a second part to the puzzle that the game doesn’t make obvious to you – The Divinity 2 Engine (hence forth referred to as Editor). Kinda wanted broken furniture for this ruined house level, but I guess I can settle for scattering blood everywhere.
